Asherah's Lament
A 2D platformer and resource-management game built around dual-state switching, collection loops, multi-ending progression, and team collaboration.
Sichuan University · Electronic Information · Class of 2029
I am Zuo Hanjun, also known as Left Jun. This site collects my jam projects, Unity and Godot prototypes, embedded experiments, process notes, and public builds.
Selected Work
A 2D platformer and resource-management game built around dual-state switching, collection loops, multi-ending progression, and team collaboration.
A complete software-hardware project covering remote control, receiver design, driver programming, PCB design, and debugging.
A 2D platformer-puzzle game built around emotion switching, completed solo within 48 hours and published on TapTap.
How I Work
Use jam-style constraints to turn concepts into playable loops within 48 to 72 hours.
Build movement, state switching, resource loops, checkpoints, UI feedback, and endings around the same design goal.
Translate themes into worlds, level flow, dialogue, art requirements, and final performance beats.
Work with STM32, PCB design, wireless communication, signal filtering, and integrated debugging.
Latest Notes
The first post on this site, with a short introduction.